I played a fair amount of Ms. Pac-Man in my youth, sometimes plugging my entire $3 allowance into the machine at the movie theater, or the one at the pizza parlor near my grandmother’s house. I was never any good at it — never much good at any arcade games, really — but my father and brother were skilled Ms. Pac-Man gamers. They preferred Ms. Pac-Man to the original Pac-Man, but I don’t recall ever getting an answer about why. (I must have assumed that her little red bow was the killer feature.)
Now, the original Pac-Man was famous among game nerds for its nonrandom ghost behavior. There were stories of people playing the game for days at a time by using the “hold” position — a specific location on each board where you could park Pac-Man and he’d never be hit by a ghost, since the ghosts moved in a repeating pattern. (You’d use the hold in order to go to the bathroom, get a bite to eat, and then continue playing — assuming you had a compatriot who would make sure no one touched the machine.) I heard legends of Pac-Man players (think Billy from King of Kong) who had racked up unbelievably high scores by memorizing the ghosts’ nonrandom movements and liberally using the hold positions over multi-day marathon sessions.
But the nonrandom ghost behavior is specific to the original Pac-Man. Ms. Pac-Man was supposed to be different. I just came across an article from 1984 revealing how a secret “hold” position was actually discovered (through extensive trial-and-error) in Ms. Pac-Man when it was thought impossible due to randomized ghost movement. Here’s a tidbit:
Pac-Man was a game you could beat. You could beat it by memorizing patterns. The ghosts, you see, weren’t programmed for randomness. If you zigged and they zagged, they’d do the exact same thing in a similar situation. It wasn’t long before everybody knew the patterns to beat Pac-Man.
Ms. Pac-Man is a different story. The ghosts are programmed for randomness, so there isn’t a pattern that exists to beat it-the ghosts behave differently in each game. But there is one technique that will earn a player an incredible amount of points [called] “Grouping.” If you can induce the ghosts to move close to one another, you can stay alive and get 1,600 points when you gobble them near a power pill. This is the story of three guys from Montana who got together and figured out how to give Ms. Pac-Man a beating she’ll never forget.
Read the rest for a nice story of kids overcoming obstacles to achieve the “impossible.” (Note: the original article is by Paul Stokstad from Computer Games magazine, June 1984. It’s reprinted in the linked blog with a source credit at the bottom.)
(Via the most-excellent Anarchaia.)
The best memories I had of playing Ms. Pac-Man was when I went to the dentist the crafty man that he was! I actually wanted to go! He would give kids a free play if they had a check up no no cavities….That was such a better incentive that sugar free candy and free floss
posted by ALicia on 4-24-2008 at 6:34 pm
Pac-man is often paired with Galaga as a dual game machine.
On my first date with my husband, we came across a Galaga machine at the movie theatre. He casually mentioned that he was good at that game. I didn’t much respond but we went over to play. I whooped his butt! LOL
To this day we can’t pass a machine without him challenging me to a game. We play maybe 3-4 times a year.
I’m buying him an arcade style version of the game for his 40th b-day. :) But I’m still not going to let him win.
posted by Karen on 4-24-2008 at 6:50 pm
I preferred Ms. PacMan to original PacMan because I thought it was easier to play. Am I wrong?
posted by Jen F on 4-25-2008 at 8:24 am
It always amuses me when I see a combined Ms. Pac-Man/Galaga arcade game, because it reminds me of my childhood, and how I was the Ms. Pac-Man master and my brother was the Galaga king in our family. Although I was never as good as Mr. Bardin, my next-door neighbor, I’d roll up 150K to 200K per game and have spectators watching me play at the laundromat.
posted by The Stepfather of Soul on 4-25-2008 at 12:42 pm
That was actually a pretty amazing story of determination but where do people find time to focus on these things?
Then again, people waste endless hours on games like Everquest and World of Warcraft. Not saying I don’t love a good share of videogames, but seriously.
posted by Christopher on 4-25-2008 at 2:37 pm