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Chris Higgins
Using AI to Improve Animation
by Chris Higgins - July 9, 2008 - 5:07 PM

Torsten Reil gave a TED Talk in 2003 called Simulating Humans, describing his research on animating human characters in 3D. Reil discusses how traditional video game animation is static and repetitive: animators create each character animation, and the character goes through the same motions every time — every time the character falls down it’s exactly the same animation of falling down. As a result, human characters in games have looked pretty unrealistic, and movie animation has taken a long time to create, as each motion has to be created by hand.

So Reil designed artificial intelligence to simulate a human body’s actual biological behaviors — building a nervous system with muscles and bones — which can simulate typical human actions like walking, falling down, avoiding obstacles, and so on. Although the technology is now five years old, it’s just finding its way into computer games like Grand Theft Auto 4.

Reil’s talk is particularly fun because of all the failed prototypes he went through — watching his animated “walking machines” fall down is pretty great. Have a look:

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Comments (4)
  1. I think the Force Unleashed game will have tech like this… they show it off on their website.

    This is really cool. To think, that in a few years, this responsiveness will be a standard in videogames… it’s gonna be sweet.

  2. I was very impressed by the human movements of GTA 4, but what is shown on the video is really amazing.

  3. For some reason, I enjoyed this video/information but couldn’t get passed his water-drinking noises.

    *petty*

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