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Chris Higgins
Acceleration Due to Gravity: Super Mario Brothers
by Chris Higgins - January 16, 2009 - 1:47 PM

I’ve pointed to nerdy analysis of Super Mario Brothers before. Back in February 2008, I came across a video that discussed Quantum Physics in Super Mario World, in which an anonymous blogger used a hacked Mario game to demonstrate a principal of theoretical quantum physics. Well, today we’re moving from quantum physics to good old-fashioned regular physics. Specifically, the physics you learn in high school.

High school physics teacher Glenn Elert’s students write something called The Physics Factbook™. Elert describes it as “an exercise in library research methods in which students are sent out in search of a measurement with the intent of having them find more than just a number with a unit.” My favorite article is Acceleration Due to Gravity: Super Mario Brothers — a scholarly approach to the problem of physics in Super Mario Brothers, in an attempt to measure the relative gravity of various Mario games. Here’s a snippet of the article and a sample chart:

Gravity is force which is responsible for keeping us on the ground. It is also the force that prohibits us from jumping 50 feet in the air. However, in Mario’s world, gravity does not quite work that way. Mario is able to jump 5 times his height and fall with accelerations that would be deadly to humans.

We will find Mario’s acceleration due to gravity by using the formula

s = s0 + v0t + ½ at2

where s is the distance he falls, s0 is his initial distance, which is 0, v0 is his initial vertical velocity, which is also 0, a is his acceleration due to gravity, and t is the time it takes for him to fall. When we solve this formula for a, we get

a = 2s / t2

Mario Physics Chart

Read the rest to learn whether gravity is getting more or less realistic as the games have progressed. (And a personal note: my favorite Mario game is SMB 2, in which, playing the Princess, you’re able to sort of glide through the air for a few seconds while jumping — completely bizarre physics, and great fun in the game.)

See also: Five Super Mario Brothers Videos, including various masterful feats of SMB athletics — playing with feet, playing while not looking at the screen, etc.

(Via Waxy.org.)

Comments (5)
  1. This does alot to explain why Mario is able to kill things by jumping on them.

  2. @Jennings:

    Not quite, because in the one game where you can’t just jump on the creatures to kill them (in SMB 2 you have to jump on them, pick them up, and then throw them), g is highest. This is counterintuitive because the highest g would also mean the highest force on impact. Plus in the later games it looks like g is lower than g on earth.

    However we can still attribute Mario’s deadliness to his unbelievable jumping skills and his weight.

  3. Are you saying Mario and Luigi ate too much pasta?

  4. @dbus:

    Too much pasta? Let’s not beat around the “stereotype” bush anymore. Mario and Luigi are your typical overweight goomba mafiosos. They became famous by kicking the sh!t out of innocent mushrooms and turtles all while stealing their coins. Put the two guidos in prison and shut down their plumbing business they’ve been using as a front.

  5. @Wilson

    check that again. The lowest g on the list is 4.4. Earth’s gravity is 1g.

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