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Stacy Conradt
The Quick 10: 10 Horror Board Games
by Stacy Conradt - September 1, 2009 - 4:04 PM

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Although Fall isn’t for another 21 days, September 1 means autumn to me… which means I can finally break out the Halloween stuff without being considered the neighborhood loony (I know… I’m only fooling myself). This extends to my virtual neighborhood too, so today’s Quick 10 is about creepy board games. There are a lot out there, but the first nine are games extolled by the authors of The Book of Lists: Horror, and the 10th one is one I found particularly interesting. But there are tons of them out there – share your nostalgic games in the comments!

ouija1. Ouija Board. Tagline: “Explore the mysteries of mental telepathy and the subconscious with this time-tested favorite.” I don’t know about you, but the “mysteries” of the Ouija Board were the focus of many a slumber party back in my slumber party days. The name was trademarked by Parker Brothers when they bought it from William Fuld in 1966, but the concept itself had been around for many years before it was trademarked. For the handful of you that might not be familiar, it works like this: users rest their fingertips on a planchette that sits on a board containing letters and numbers. Someone asks a question, and the indicator will move from letter to letter to spell out an answer.

2. Green Ghost. Tagline: “The Exciting Game of Mystery that Glows in the Dark.” Players traversed through a 3-D ghost town that sat on a board supported by stilts. But that’s not all: there were trapdoors. Underneath the board were three boxes, and as you moved around the board you could collect trapdoor keys to open the doors and the boxes beneath to rescue ghost kids. One of the ghost kids was Kelly, the Green Ghost’s son. Whichever player managed to rescue Kelly was the winner of the game. Trapdoors? 3-D ghost towns? I’m headed to troll eBay right now.

3. Voice of the Mummy. Tagline: “Listen to my voice!” This Egyptomania game by Milton Bradley played it up to the hilt: a pyramid-shaped board, lots of Egyptian symbols and a mummy inside of a golden sarcophagus. Players had to go around the board collecting jewels and avoiding traps, but the real highlight of the game was apparently listening to the creepy, tinny voice of the mummy on a record that told players what to do, such as “The Sun God Ra stirs the wind into a sandstorm! Save yourself!”

KABALA4. Ka-Bala. Tagline: “The Mysterious Game that Tells the Future.” I think the Transogram company was trying to capitalize on the Ouija Board, except they made Ka-Bala a little bit weirder. The green gameboard glowed in the dark and had a big eyeball known as the “Eye of Zohar” stuck in the middle. A black marble rolled around in a trench on the perimeter of the board, like roulette, and came to rest on letters, numbers, zodiac signs, or tarot cards. Players were supposed to channel the spirits by touching “solary projectors” on the sides of the board, and it helped to chant “Pax, sax, sarax, hola, noa, nostra,” while the marble was spinning. Nah… give me the good ol’ Ouija Board any day.

5. Séance. Tagline: “The Voice from the Great Beyond.” Séance was created to be the sequel to Voice of the Mummy, but is really only related via the record that helpfully instructed players around the game. This voice was Uncle Everett, who, unfortunately, had passed on. His untimely death doesn’t stop him from doling out the items in his will, though, and once that task is finished, players flip the record over to reveal how much each item is worth (or how much is owed in taxes on the item). The player with the most assets at the end wins, which I think is an awesome lesson for kids to learn – “Get the most you can when grandpa dies! Then you win at life!”

6. Creature Features. Tagline: “The Game of Horror, Starring the Greatest Movie Monsters in Film History.” Basically, it was Macabre Monopoly. Imagine the Mr. Moneybags game, but replace the properties with classic horror movies and instead of houses, you buy actors for your movies. Rather unoriginal, but maybe fun for film buffs who want to “collect” their favorites.

witchin kitchen7. Which Witch. Tagline: “Who’s going to be the first to get through the haunted house and break the witch’s spell?” Catchy, huh? You might also know this game as Ghost Castle, Haunted House and The Real Ghostbusters Game, because Milton Bradley made the same game several different times with slightly different packaging. It was a 3-D game with a MouseTrap-like twist: a certain card would cause the “Whammy Ball” to roll down the center of the game and into any of the four rooms, causing mayhem and destruction.

8. 13 Dead End Drive. Tagline: “Can you survive my traps and inherit my millions?” Ah, another greedy-heirs-competing-for-an-inheritance game. But this one has booby traps! The goal is to kill off the other players so you’re the last one standing, and you have all kinds of tricks up your sleeve to try and do so. They include a falling chandelier, getting pushed off of the stairs, getting squished by a suit of armor and being burned alive in the fireplace. Yikes. This was followed by a sequel called 1313 Dead End Drive in 2002.

9. Vampire Hunter. Tagline: “The game that transforms right before your very eyes!! What you see in the day turns frightful at night!” This 2002 game had to be played in the dark. A tower stood in the middle of the game board, and it sometimes emitted red or blue light. The red light would illuminate different things on the gameboard than the blue light, so you had to play under the cover of night to know what you should be doing. Tricky.

dracula10. I Vant to Bite Your Finger. Tagline: “Morning, noon or night, anytime… the Count may strike. If you’re caught, you have to linger, ‘cause Dracula may bite your finger!” And he really might. Players made their way around the game board and had to roll a die to see how many times they would have to turn the clock. Each wind put you one step closer to the vampire “waking up,” at which point you had to put your fingers in his mouth. And yes, he did bite down, leaving two red felt tip “puncture wounds” on your finger.

Comments (17)
  1. I loved 13 Dead End Drive as a kid! I actually found another copy at Goodwill a few months back. It’s missing some of the pieces, but for $2 it’s still in good shape. I showed my fiance how to play it, and he felt it took entirely too long to set up (which I agree was a downside to the game). It was still a fun trip down memory lane, though!

    #10, though…who thinks of these things?

  2. I had #10, but my family thought it was dumb so nobody would play. I thought it was great. I believe one of my cousins had Which Witch. It was a blast.

  3. I enjoy Fearsome Floors – you control several pieces trying to escape the underground lair of a movie-like monster. The pieces you control are drawn after various common monster movie themes – jocks, geeks, nerds, bumbling police, goths, priests.

    Quick, simple, and rather silly that you get so attached to a tiny round piece that you cringe as the monster gets closer and closer.

  4. We had “Kreskin’s ESP” when I was a kid. It was a pendulum and some eerily illustrated YES/NO cards and the like.

    Funny how it always knew what I was thinking. :P

    Check it out! http://www.samstoybox.com/toys/KreskinESP.html

  5. There was also a board game based on the George Romero zombie classic, “Dawn of the Dead”

    http://www.boardgamegeek.com/boardgame/1773

    And because it’s not available anymore, someone went and updated it with new maps and made it available online:

    http://www.witchmastercreations.com/dawn.php

  6. My boyfriend’s been holding on to his Vampire Hunter for years and finally convinced me and one of his friends to play. The instructions take forever to read and understand, but it was actually really fun! The room you are in must be COMPLETELY dark or you can’t read the board, and switching of the light colors really messes up your eyes.

  7. Play Arkham Horror! A board game based on H.P. Lovecraft can’t be anything but terrifying :)

  8. Green ghost was incredibly cool but not that great a game to play. The Barnabas Collins game was much more fun to play (spin a spinner and assemble a skeleton). Kreskin ESP (mentioned in comments) was, like OUIJA, only a “game” so that parent’s wouldn’t get creeped out. Which Witch was, again, cool but not much fun. The best of that era was Voice of the Mummy, which lasted a good long time and was incredibly cool besides. “Beware the leeches of limbo!” Wish I still had mine.

  9. There was a Nightmaare on Elm Street game that came out in either the late eighties or early nineties that was a board game. I have vague memories of playing it with my sister, and it may still be in my mother’s attic somewhere. It was a pretty weird game.

  10. Hey, thanks for referring to our book. The Book of Lists Horror was a lot of fun to put together and we call it the best book for the smallest room in the house!

  11. Wow, I hadn’t thought of Ghost Town or 13 Dead End Drive in years.

    The vampire biting your finger sounds ripped off from Don’t Wake Daddy. Regardless, I would still totally play it.

    Suddenly, the reCaptcha letters look…a bit spookier than usual.

  12. Fruppi, you beat me to it!

    My friends and I LOVE Arkham Horror. It’s all based on the Cthulhu Mythos and is great fun. There are even expansion boards to give it a twist the second you think you’ve got it figured out.

    We also have the game Zombies!!! which is a “get to the chopper before you get eaten” game, and then there is Last Night On Earth, which is also zombie based and is enjoyable as a twist, as some players play as the zombies and some play as the survivors.

  13. how about nightmare? it comes with a vhs tape and you race against the decomposing gate keeper for a timed game full of maggots and other treats!

  14. Does anybody remember the game Atmosfear? It was around in the mid nineties and was serious fun. Very similar (probably a modernized version) of the Mummy one. You put a tape in the VCR and play the game. Seemingly randomly this gatekeeper dude would show up and tell the players what to do… time to hit e-bay.

  15. Jk,
    I owned nightmare! I loved that game until my brother and I played it too much and memorized the VHS.

  16. I had I Vant to Bite Your Finger. When Dracula’s cape opened, you had to put your finger in his mouth and press down. He didn’t always “bite”.

    Debbie, I think it’s the other way around. I Vant to Bite Your Finger was introduced in 1979, and Don’t Wake Daddy didn’t come out until 1992.

  17. So the Dawn of the Dead game mentioned by another commentor has a loooot of rules, and is weighted heavily in favor of the zombies (which makes some sense but does not really make for a balanced game). A couple other games of horror for zombie fans would be “Zombies!!!”, which you build as you play by laying map tiles each turn, and Mall or Horror, which adds a twist where the board is really simple but strategy is important, i.e. making alliances with other players. Recommended (both)!

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