Architecture student Vincent Ocasla decided that Sim City could be a platform for intense experimentation in regimentation, control, and efficiency. This is in contrast to what most of us do in the game -- make a city of our dreams, or at least struggle to. Instead, Ocasla made a city of nightmarish efficiency, taking four calendar years to complete. (He actually made several cities in sequence, refining his urban planning process, until he arrived at Magnasanti, the "ultimate city.") Viceland Games interviewed him; they start their piece thus:

Vince guy spent four years wallowing in equations and graph paper building a totalitarian Sim City hellscape called Magnasanti, racking up a population of six million and claiming to beat an otherwise unbeatable game. Watch this and get scared:

Ocasla says one of his inspirations was Koyaanisqatsi, which is clearly apparent from the video above. (Note: you can stream Koyaanisqatsi on YouTube for free, which is awesome. Your brain might explode.) My favorite part of Ocasla's interview is the last bit:

Anything else you'd like to add?
If anyone's wondering, I am not autistic, or a savant, nor suffer from OCD, or suffer from any other form of clinical mental disease or illness for that matter.