Sul-sul! In the late 1990s, game designer Will Wright believed there was room for a game in which the objective was to just live a normal life. People scoffed and thought it would be little more than a virtual dollhouse. But The Sims, which was released in 2000, became a sensation.

On this edition of Throwback, Mental Floss editor-in-chief Erin McCarthy explores the fascinating origins of the game, including its distinctive language, how ants inspired its development, and the love scene at a video game expo that made the game the talk of the industry.