15 Forgotten Video Game Mascots From the 1990s

With the growing popularity of Mario and Sonic the Hedgehog on home video game consoles in the 1990s, it seemed that almost every video game company was set on creating a lovable mascot to give their brand a unique identity. Sometimes these mascots were memorable and iconic, like Capcom’s Mega Man or Namco’s Pac-Man, but other times they failed to leave any lasting impression. Here are 15 forgotten video game mascots from the '90s.

1. ROCKY RODENT

In 1993, Japanese video game developers Irem Software Engineering created Rocky Rodent, an anthropomorphized rodent with a cool attitude and hair to match. This would-be mascot was tasked with rescuing the daughter of a restaurant owner named Pie Face Balboa from the mob. As a reward, Rocky Rodent would get an all-you-can-eat buffet. His bizarre weapon of choice was a can of hairspray, which he used to both defeat bad guys and style his hair.

2. AWESOME POSSUM

Tengen created a rival for Sonic when it released Awesome Possum... Kicks Dr. Machino's Butt for the Sega Genesis in 1993. The game featured the cool and badass Awesome Possum, who would collect empty bottles and cans instead of coins or gold rings, in an effort to clean up the forest. It was sold as an educational game for children with an environmental activist theme, but it never caught on with gamers, despite positive reviews. Maybe kids back in the '90s didn’t want to learn about recycling and Earth science while they were playing video games.

3. CROC

Originally developed for the SNES, Croc: Legend of the Gobbos was created as a 3D platformer starring Yoshi from Super Mario World. However, when Nintendo rejected the game, the developers at Argonaut Games changed Yoshi from a lovable dinosaur into a lovable crocodile named Croc, who tried to rescue furry creatures from the evil Baron Dante. Argonaut then pitched the mascot to Sony, who loved the gameplay and released it for the original PlayStation in 1997.

4. RISTAR

Released in 1995, Ristar was developed late in the Genesis's life cycle by Sonic Team, the same production company that created Sonic the Hedgehog. The mascot was a cute star who had the ability to stretch his arms in any direction to climb, swing, and grab enemies, as he explored a number of planets.

Since the character and game came out just before Sega released the 32-bit Saturn, the mascot never grew in popularity. Ristar managed to gather a cult following for its mechanics and strong gameplay, and the character has since made cameos in other Sega games, such as Shenmue, Segagaga, and Sonic & Sega All-Stars Racing.

5. GEX

In 1994, the 3DO Interactive Multiplayer console was released with the promise of high-end 32-bit gaming. To compete with established consoles like the Nintendo 64 and Sega Saturn, 3DO needed a cool mascot like Mario and Sonic to bring more attention to their video game system. Enter: Gex.

Released in 1995, Gex featured a wisecracking gecko (four years before the first appearance of the now iconic Geico Gecko) with a cool attitude and a penchant for watching TV. The game followed Gex as he tried to find remote controls hidden in TV show-themed levels to get home, but the evil Emperor Rez stood in his way.

While Gex received critical and fan acclaim, it wasn’t strong enough to bring the 3DO into the mainstream against tough competition. The 3DO was eventually discontinued two years after it was released, and Gex was then ported to the Sony PlayStation and Sega Saturn.

6. CONKER THE SQUIRREL

While he first appeared in Rareware’s Diddy Kong Racing (along with Banjo-Kazooie) for N64 in 1997, Conker the Squirrel received his own spinoff game for the Game Boy Color in 1999. Conker's Pocket Tales was a lighthearted game that followed the adventures of Conker, a cute squirrel who has to rescue his girlfriend Berri from the Evil Acorn. In 2001, Rare released Conker's Bad Fur Day, where the character went from a cute and cuddly mascot into a hard-drinking and foul-mouthed squirrel who would constantly break the fourth wall during gameplay. The game was remade in 2005 for the Xbox, under the name Conker: Live & Reloaded and later included in the Rare Replay compilation game for Xbox One in 2015.

7. BONK

While the NES and the Sega Genesis were the two systems at the center of the console wars of the late '80s and early '90s, NEC’s TurboGrafx-16 was a modest console from Japan, where it was known as the PC Engine before it was rebranded in America. The console’s mascot was Bonk, a prehistoric caveman kid whose main attack was a fierce headbutt. The mascot and game series—the first game was Bonk's Adventure released in 1990—were quite popular in Japan and Europe, but didn’t gain the same success in the U.S. due to the popularity of Mario and Sonic.

8. POCKY AND ROCKY

Released as a sequel to the 1986 Japanese arcade game KiKi KaiKai (it was called Knight Boy in limited release in the U.S.), Pocky & Rocky was developed by Natsume for the SNES in 1992. The sequel followed a young Shinto shrine princess named Pocky and her sidekick, Rocky the Tanuki, as they try to save small and cute creatures called Nopino Goblins in a top-down co-op adventure game. Pocky & Rocky received good reviews from critics and even got a sequel for the SNES in 1994, but the characters were never elevated to mascot status.

9. BATTLETOADS

Rare’s Tim and Chris Stamper created Battletoads, a co-op beat-'em-up game for the NES that featured three musclebound toads named Rash, Zitz, and Pimple as a rival to the widely popular Teenage Mutant Ninja Turtles video games of the early '90s. Battletoads was mostly known for its fun stage design and heart-stopping speed and difficulty level. The characters even crossed over with brothers Billy and Jimmy Lee from Double Dragon in an ultimate beat-'em-up action game.

While the games spawned a short-lived cartoon series and comic strip, Battletoads could never escape comparisons to TMNT. The warrior toads have not been featured in their own video game since 1994.

10. BUBSY

In 1993, a cocky bobcat with a cool attitude named Bubsy was positioned to usurp the video game mascot throne from Mario and Sonic. However, Bubsy's games didn't live up to the hype, despite being available for the Sega Genesis, SNES, PlayStation, and Atari Jaguar, where he eventually found a home as one of the console's short-lived mascots.

Bubsy in: Claws Encounters of the Furred Kind followed the titular bobcat trying to get back the world’s largest yarn ball from a fabric-stealing race of aliens known as the “Woolies.” A sequel was released in 1994 with an exclusive follow-up for the Atari Jaguar called Bubsy in: Fractured Furry Tales released later in 1994. The game series lasted for one more game with the release of Bubsy 3D: Furbitten Planet for the Sony PlayStation in 1996.

11. GLOVER

In 1998, Interactive Studios and Hasbro Interactive released a platformer called Glover, which followed the adventures of a sentient four-fingered right-handed glove, for the N64. The object of the game was to get a ball to the end of each level, while trying to solve puzzles, dodge enemies, and find lost crystals to restore the Crystal Kingdom. Glover’s life was tied to the ball, so if it fell off the platform, the glove would also die.

The gameplay was a little ahead of its time and would probably do better with motion-control consoles like the Nintendo Wii or touchscreen Android or iOS devices. As a result, Glover had poor sales and low critic ratings, which led to the cancellation of its sequel.

12. ALEX KIDD

Before the advent of Sonic, Sega had a different mascot named Alex Kidd, a small boy with big ears and monkey-like features who lived on the planet Aries, which was also known as Miracle World. The games started out in the arcades, but made their way to the Sega Master System as a mix of platforming and puzzle solving games.

Alex Kidd was featured in six games throughout the late '80s and early '90s, but never rivaled Nintendo’s Mario in popularity. Sega needed a different mascot to represent the company, so video game designers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara created Sonic the Hedgehog in 1991.

Sega stopped making Alex Kidd games and focused all of its resources into making Sonic more popular than Mario. However, Alex Kidd still made cameos in various Sega games, such as Altered Beast, Sega Superstars Tennis, and Sonic & Sega All-Stars Racing.

13. TITUS THE FOX

Created by French video game developers Titus Interactive, Titus The Fox: To Marrakech and Back (Lagaf': Les Aventures de Moktar) was released for the Amiga and Atari ST personal computers in 1991. The video game followed the titular fox on a quest to rescue his girlfriend Suzy. He must complete 15 levels through the Sahara Desert while dodging dogs, construction workers, and giant bees to save her. It was also eventually ported to the Game Boy and Game Boy Color later in the '90s.

Unfortunately, Titus The Fox received poor ratings from critics and fans alike, and Titus Interactive ultimately filed for bankruptcy and folded in 2005.

14. BANJO-KAZOOIE

After the pair first appeared in Diddy Kong Racing for the N64 in 1997, Rare released a spin-off game starring a bear named Banjo and a bird named Kazooie in 1998. The puzzle-solving 3D platformer followed Banjo-Kazooie as they tried to stop the evil Gruntilda from stealing Banjo's sister's beauty. The game was praised for its non-linear level design, as well as its immersive graphics and deep sound design. A sequel called Banjo-Tooie was released for the N64 in 2000.

Fun Fact: The video game was originally developed as a role-playing game called Dream: Land of Giants for the SNES before it was re-developed.

15. ZERO THE KAMIKAZE SQUIRREL

In 1994, Iguana Entertainment and Sunsoft released Zero The Kamikaze Squirrel as a spin-off game of Aero the Acro-Bat, where he appeared as a sidekick. Zero’s mission was to stop an evil lumberjack named Jacques Le Sheets after he kidnapped Zero’s girlfriend (or should I say “squirrelfriend”) and started to tear down the forest to make counterfeit money.

While it received favorable reviews, Zero The Kamikaze Squirrel never caught on with gamers due to its sloppy controls, while the perception that the character was a blatant rip-off of Sonic the Hedgehog persisted.

10 Rad Gifts for Hikers

Greg Rosenke/Unsplash
Greg Rosenke/Unsplash

The popularity of bird-watching, camping, and hiking has skyrocketed this year. Whether your gift recipients are weekend warriors or seasoned dirtbags, they'll appreciate these tools and gear for getting most out of their hiking experience.

1. Stanley Nesting Two-Cup Cookset; $14

Amazon

Stanley’s compact and lightweight cookset includes a 20-ounce stainless steel pot with a locking handle, a vented lid, and two insulated 10-ounce tumblers. It’s the perfect size for brewing hot coffee, rehydrating soup, or boiling water while out on the trail with a buddy. And as some hardcore backpackers note in their Amazon reviews, your favorite hiker can take the tumblers out and stuff the pot with a camp stove, matches, and other necessities to make good use of space in their pack.

Buy it: Amazon

2. Osprey Sirrus and Stratos 24-Liter Hiking Packs; $140

Amazon

Osprey’s packs are designed with trail-tested details to maximize comfort and ease of use. The Sirrus pack (pictured) is sized for women, while the Stratos fits men’s proportions. Both include an internal sleeve for a hydration reservoir, exterior mesh and hipbelt pockets, an attachment for carrying trekking poles, and a built-in rain cover.

Buy them: Amazon, Amazon

3. Yeti Rambler 18-Ounce Bottle; $48

Amazon

Nothing beats ice-cold water after a summer hike or a sip of hot tea during a winter walk. The Yeti Rambler can serve up both: Beverages can stay hot or cold for hours thanks to its insulated construction, and its steel body (in a variety of colors) is basically indestructible. It will add weight to your hiker's pack, though—for a lighter-weight, non-insulated option, the tried-and-true Camelbak Chute water bottle is incredibly sturdy and leakproof.

Buy it: Amazon

4. Mappinners Greatest 100 Hikes of the National Parks Scratch-Off Poster; $30

Amazon

The perfect gift for park baggers in your life (or yourself), this 16-inch-by-20-inch poster features epic hikes like Angel’s Landing in Zion National Park and Half Dome in Yosemite National Park. Once the hike is complete, you can scratch off the gold foil to reveal an illustration of the park.

Buy it: Amazon

5. National Geographic Adventure Edition Road Atlas; $19

Amazon

Hikers can use this brand-new, updated road atlas to plan their next adventure. In addition to comprehensive maps of all 50 states, Puerto Rico, Canada, and Mexico, they'll get National Geographic’s top 100 outdoor destinations, useful details about the most popular national parks, and points on the maps noting off-the-beaten-path places to explore.  

Buy it: Amazon

6. Adventure Medical Kits Hiker First-Aid Kit; $25

Amazon

This handy 67-piece kit is stuffed with all the things you hope your hiker will never need in the wilderness. Not only does it contain supplies for pain, cuts and scrapes, burns, and blisters (every hiker’s nemesis!), the items are organized clearly in the bag to make it easy to find tweezers or an alcohol wipe in an emergency.

Buy it: Amazon

7. Hiker Hunger Ultralight Trekking Poles; $70

Amazon

Trekking poles will help increase your hiker's balance and stability and reduce strain on their lower body by distributing it to their arms and shoulders. This pair is made of carbon fiber, a super-strong and lightweight material. From the sweat-absorbing cork handles to the selection of pole tips for different terrain, these poles answer every need on the trail. 

Buy it: Amazon

8. Leatherman Signal Camping Multitool; $120

Amazon

What can’t this multitool do? This gadget contains 19 hiking-friendly tools in a 4.5-inch package, including pliers, screwdrivers, bottle opener, saw, knife, hammer, wire cutter, and even an emergency whistle.

Buy it: Amazon

9. RAVPower Power Bank; $24

Amazon

Don’t let your hiker get caught off the grid with a dead phone. They can charge RAVPower’s compact power bank before they head out on the trail, and then use it to quickly juice up a phone or tablet when the batteries get low. Its 3-inch-by-5-inch profile won’t take up much room in a pack or purse.

Buy it: Amazon

10. Pack of Four Indestructible Field Books; $14

Amazon

Neither rain, nor snow, nor hail will be a match for these waterproof, tearproof 3.5-inch-by-5.5-inch notebooks. Your hiker can stick one in their pocket along with a regular pen or pencil to record details of their hike or brainstorm their next viral Tweet.

Buy it: Amazon

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10 Facts About Famed Paranormal Investigators Ed and Lorraine Warren  

Ed Warren and Lorraine Warren in Amityville II: The Possession (1982).
Ed Warren and Lorraine Warren in Amityville II: The Possession (1982).
Warner Bros. Home Entertainment

When it comes to investigations of the paranormal kind, no two ghost hunters loom larger than Ed and Lorraine Warren. Over the course of 50 years, Ed, a demonologist, and Lorraine, a trance medium, looked into thousands of cases around the globe, and claimed to have encountered phenomena so scary that their exploits were often turned into films, including The Amityville Horror, The Conjuring movies, and The Haunting In Connecticut. But even if you're familiar with their most famous cases, there's probably still a lot you don't know about the Warrens.

1. Ed Warren grew up in a haunted house.

Ed Warren826 Paranormal via Flickr // CC BY 2.0

When Ed was 5, he claimed he saw an apparition: a dot of light that grew until it became his family's landlady, who had died the year before. In The Demonologist: The Extraordinary Career of Ed and Lorraine Warren, Ed recalled that she was "semi-transparent, wearing what looked like some sort of shroud ... then she vanished." Soon after, Ed was having dreams of dead relatives he’d never met, including an aunt who would send him messages about his future, telling him that he would help many priests but never become a priest himself. "I'm not a priest today, but I do work closely with them," he said in The Demonologist.

2. Lorraine Warren discovered her abilities when she was a child.

Like Ed, Lorraine began having unusual experiences when she was young, too—but she just assumed everyone had those same abilities. That all changed when she was 12. As she recalled in The Demonologist, it was Arbor Day at her all-girls' private school, and her classmates had just planted a sapling. "Just as soon as they put the sapling in the ground, I saw it as a fully grown tree ... filled with leaves blowing in the wind," she said. When a nun asked her why she was staring at the sky, Lorraine responded, "I told her I was just looking up into the tree ... 'Are you seeing the future?' she asked me, just as sternly. 'Yes,' I admitted, 'I guess I am.'"

3. Ed and Lorraine Warren began dating as teenagers.

Ed and Lorraine both lived in Connecticut and met in 1944, when they were both just 16 years old—Ed worked as an usher at a movie theater that Lorraine and her mother frequented. They began dating, and soon after, Ed went off to fight World War II.

4. Ed and Lorraine Warren got married in 1945, thanks to a sunken ship.

In 1945, when Ed was 17 years old, he enlisted in the Navy. He had only been deployed for a total of four months when he was sent back home on a 30-day "Survivor's Leave" after his ship went down in the North Atlantic Sea. It was during that short break that Ed and Lorraine got married, then he returned to war. The couple later had a daughter named Judy.

5. The Warrens thought they'd make their livings as artists.

The Conjuring (2013).Warner Bros.

After the war, the Warrens had to figure out how to make a living. "Each of us had skills as landscape artists, and we each harbored a desire to paint," Lorraine said. Ed had taken art classes, so, she said, "we began our marriage under the assumption that we were going to be artists."

Rather than painting landscapes, the Warrens decided on a more unusual subject on which to focus: haunted houses, which Ed found in the newspaper. They'd go to the houses, sketch them, then knock on the door and "offer [the sketch] for information about the haunting," Lorraine said. If the story was compelling enough, they'd actually paint the house and sell that artwork later. They spent about five years going around the United States, painting and investigating haunted houses.

6. Lorraine Warren was initially a skeptic.

Despite her early experiences with clairvoyance, Lorraine didn’t believe in ghosts until later in life, after she and Ed began visiting and painting haunted houses. "In the beginning, I was more than a bit wary of the people with whom we spoke," she said in The Demonologist. "I thought they were kind of suffering from overactive imaginations or were just making things up to get attention." But when she noticed the similarities between the experiences—including from people who had never met, and who were from opposite sides of the country—she became a believer.

7. Ed and Lorraine Warren founded the New England Society for Psychic Research in 1952.

The Warrens founded the New England Society for Psychic Research to document their cases, and they also created The Occult Museum—a space in their Monroe, Connecticut, home, which adjoined Ed's office—to house haunted objects and the files and tapes from their investigations. Today, the NESPR is run by the Warrens's daughter Judy and son-in-law, Tony Spera, and its website keeps a log of some of the cases the Warrens investigated, including that of an alleged werewolf and the infamous possessed doll, Annabelle.

8. Lorraine Warren had her abilities tested.

Lorraine WarrenJason Kempin, Getty Images

As the Warrens began taking on bigger and bigger cases, skepticism about the couple grew. To quiet critics, Lorraine agreed to be tested by Dr. Thelma Moss, an actress-turned-psychologist and parapsychologist (a researcher with an interest in the occult) working in a UCLA lab studying things like Kirlian photography. She found that Lorraine's clairvoyance was “far above average,” according to The Demonologist.

9. Ed and Lorraine Warren never charged money for their investigations.

Instead, they made a living from giving lectures at colleges, and by licensing the rights to their stories for film, TV, and book projects.

10. Ed and Lorraine Warren saw their main roles as educators.

The Warrens began giving lectures because, according to The Demonologist, there was a growing interest in the occult in the late 1960s, and many of the people they saw affected by dark phenomena were college students. They hoped that, through their lectures, they might discourage people from exploring the occult in the first place.