LeVar Burton Is Legally Allowed to Say His Reading Rainbow Catchphrase

Kevork Djansezian, Stringer, Getty Images
Kevork Djansezian, Stringer, Getty Images

It’s hard to imagine the original Reading Rainbow without LeVar Burton, but in August, the New York public broadcasting network WNED made it very clear who owned the rights to the program. By saying his old catchphrase from his hosting days, “but you don’t have to take my word for it” on his current podcast, WNED claimed Burton was infringing on their intellectual property. Now, Vulture reports that the case has been settled and Burton is now allowed to drop the phrase when and wherever he pleases.

The news came out in an recent interview with the actor and TV personality. “All settled, but you don’t have to take my word for it,” he told Vulture. “It’s all good. It’s all good. I can say it.”

The conflict dates back to 2014, when Burton launched a Kickstarter campaign to revive the show without WNED’s consent. Prior to that, the network and Burton’s digital reading company RRKidz had made a licensing deal where they agreed to split the profits down the middle if a new show was ever produced. Burton’s unauthorized crowdfunding undid those negotiations, and tensions between the two parties have been high ever since. The situation came to a head when Burton started using his famous catchphrase on his LeVar Burton Reads podcast, which centers around him reading short fiction in the same vein as his Reading Rainbow role. By doing this, WNED alleged he was aiming to “control and reap the benefits of Reading Rainbow's substantial goodwill.”

Though he’s no longer a collaborator with WNED, Burton can at least continue to say “but you don’t have to take my word for it” without fearing legal retribution. WNED is meanwhile "working on the next chapter of Reading Rainbow" without their original star, and Burton tells Vulture he looks “forward to seeing what they do with the brand next."

[h/t Vulture]

Friends's Lisa Kudrow and Matt LeBlanc Once Pitched the Idea of a Phoebe and Joey Romance

Hulton Archive/Getty Images
Hulton Archive/Getty Images

It's hard not to get sucked into all the romantic relationships that Ross, Chandler, Monica, Joey, Rachel, and Phoebe had on the hit '90s sitcom Friends. And if you're a devout fan of the show, you probably have some opinions of your own on the various love interests seen throughout the 10 seasons. Or you may even have rooted to see relationships play out that never happened. For those viewers who ever hoped to see Phoebe and Joey get together: you're not alone. That was one romance Lisa Kudrow and Matt LeBlanc pushed for, too.

During a joint interview with Entertainment Weekly back in 2016 (per Insider), Kudrow and LeBlanc, who played Phoebe and Joey, respectively, revealed that they had pitched a secret affair between their characters at one point in the show. When asked why the pair never got together, LeBlanc explained:

"Towards the end we actually pitched the idea that Joey and Phoebe had been having casual sex the entire time. We’d go back and shoot all the historical scenes and just before a moment that everyone recognizes, there’s Joey and Phoebe coming out of a broom closet together. But they were like, 'Nah.'"

While the idea sounds like it was shot down pretty quickly, imagine the Central Perk crew finding out that Joey and Phoebe had been having an affair all along. But for now, this reveal from the actors is all just a "moo point" at the end of the day.

[h/t Entertainment Weekly]

6 Surprising Facts About Nintendo's Animal Crossing

Nintendo
Nintendo

by Ryan Lambie

Casting you as a newcomer in a woodland town populated by garrulous and sometimes eccentric creatures, Nintendo’s Animal Crossing is about conversation, friendship, and collecting things rather than competition or shooting enemies. It’s a formula that has grown over successive generations—which is all the more impressive, given the game’s obscure origins. The 3DS version now one of the most popular games available for that system, and the franchise was catapulted into further fame when Animal Crossing: New Horizons was released on Nintendo Switch in March 2020. Here are a few things you may not know about the video game.

1. Animal Crossing’s inspiration came from an unlikely place.

By the late 1990s, Katsuya Eguchi had already worked on some of Nintendo’s greatest games. He’d designed the levels for the classic Super Mario Bros 3. He was the director of Star Fox (or Star Wing, as it was known in the UK), and the designer behind the adorable Yoshi’s Story. But Animal Crossing was inspired by Eguchi’s experiences from his earlier days, when he was a 21-year-old graduate who’d taken the decisive step of moving from Chiba Prefecture, Japan, where he’d grown up and studied, to Nintendo’s headquarters in Kyoto.

Eguchi wanted to recreate the feeling of being alone in a new town, away from friends and family. “I wondered for a long time if there would be a way to recreate that feeling, and that was the impetus behind Animal Crossing,” Eguchi told Edge magazine in 2008. Receiving letters from your mother, getting a job (from the game’s resident raccoon capitalist, Tom Nook), and gradually filling your empty house with furniture and collectibles all sprang from Eguchi’s memories of first moving to Kyoto.

2. Animal Crossing was originally developed for the N64.

Although Animal Crossing would eventually become best known as a GameCube title—to the point where many assume this is where the series began—the game actually originally appeared on the N64. First developed for the ill-fated 64DD add-on, Animal Crossing (or Dōbutsu no Mori, which translates to Animal Forest) was ultimately released as a standard cartridge. But by the time Animal Crossing emerged in Japan in 2001, the N64 was already nearing the end of its lifespan, and it was never localized for a worldwide release.

3. Translating Animal Crossing for an international audience was a difficult task.

The GameCube version of Animal Crossing was released in Japan in December 2001, about eight months after the N64 edition. Thanks to the added capacity of the console’s discs, this version of the game included characters like Tortimer or Blathers that weren’t in the N64 iteration, and Animal Crossing soon became a hit with Japanese critics and players alike.

Porting Animal Crossing for an international audience proved to be a considerable task, however, with the game’s reams of dialogue and cultural references all requiring careful translation. But the effort writers Nate Bihldorff and Rich Amtower put into the English-language version would soon pay off; Nintendo’s bosses in Japan were so impressed with the additional festivals and sheer personality present in the western version of Animal Crossing, they decided to have that version of the game translated back into Japanese. This new version of the game, called Dōbutsu no Mori e+, was released in 2003.

4. K.K. Slider is based on Animal Crossing’s composer.

K.K. Slider with his guitar
K.K. Slider appearing in promotional artwork for Animal Crossing: New Horizons.
2020 Nintendo

One of Animal Crossing’s most recognizable and popular characters is K.K. Slider, the laidback canine musician. He’s said to be based, both in looks and name, on Kazumi Totaka, the prolific composer and voice actor who co-wrote Animal Crossing’s music. In the Japanese version of Animal Crossing, K.K. Slider is called Totakeke—a play on the real musician’s name. K.K. Slider’s almost as prolific as Totaka, too: Animal Crossing: New Leaf on the Nintendo 3DS contains a total of 91 tracks performed by the character.

5. One Animal Crossing character has been known to make players cry.

A more controversial character than K.K. Slider, Mr. Resetti is an angry mole created to remind players to save the game before switching off their console. And the more often players forget to save their game, the angrier Mr. Resetti gets. Mr. Resetti’s anger apparently disturbed some younger players, though, as Animal Crossing: New Leaf’s project leader Aya Kyogoku revealed in an interview with Nintendo's former president, the late Satoru Iwata.

“We really weren't sure about Mr. Resetti, as he really divides people," Kyogoku said. “Some people love him, of course, but there are others who don't like being shouted at in his rough accent.” Iwata agreed, saying, “It seems like younger female players, in particular, are scared. I've heard that some of them have even cried.”

To avoid the tears, Mr. Resetti plays a less prominent role in Animal Crossing: New Leaf, and only appears if the player first builds a Reset Surveillance Centre. Divisive though he is, Mr. Resetti was designed and written with as much care as any of the other characters in Animal Crossing; his first name’s Sonny, he has a brother called Don and a cousin called Vinnie, and he prefers his coffee black with no sugar.

6. Animal Crossing is still evolving.

A game once inspired by the loneliness of moving to a new town has now become one of Nintendo’s most successful and beloved franchises. Since its first appearance in 2001, the quirky and disarming Animal Crossing has grown to encompass toys, a movie, and five main games (or six if you count the version released for the N64 as a separate entry). All told, the Animal Crossing games have sold more than 30 million copies, and the series is still growing. In late 2017, the mobile title Animal Crossing: Pocket Camp was released for iOS and Android—it was a big step for the franchise, as Nintendo is famously selective about which of its series get a mobile makeover. And in March 2020, Animal Crossing: New Horizon was released on Switch, selling a whopping 1.88 million physical copies during its first three days on the market.

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