A Brief History of Deep Blue, IBM's Chess Computer

Stan Honda // AFP // Getty Images
Stan Honda // AFP // Getty Images

On July 29, 1997, IBM researchers were awarded a $100,000 prize that had gone unclaimed for 17 years. It was the Fredkin Prize, created by Carnegie Mellon University (CMU) professor Edward Fredkin in 1980. An artificial intelligence pioneer, Fredkin challenged fellow computer scientists to create a computer that could beat the best human chess player in the world. That's exactly what Deep Blue did in May, 1997.

It was an extremely long road to victory. After Fredkin's initial challenge in 1980, a team from Bell Labs created a chess computer in 1981 that beat a chess master. In 1985, Feng-hsiung Hsu created ChipTest, a chess computer that set the stage for later efforts.

By 1988, a CMU team including Hsu created a system that beat an international master. That one was called "Deep Thought," named for the computer in The Hitchhiker's Guide to the Galaxy—a fictional computer spent 7.5 million years calculated "the Answer to The Ultimate Question of Life, the Universe, and Everything." (That answer, of course, was 42.)

Deep Thought underwent additional development at IBM, and in 1989 it went head-to-head with Garry Kasparov, who is widely considered the best chess player of all time. Kasparov destroyed the machine in a two-game match. Here's the first part of a documentary about Deep Thought, which helps set the stage for Deep Blue:

Deep Thought eventually led to Deep Blue, an IBM project led by Hsu, along with his former Deep Thought collaborator Murray Campbell, among others.

The computer science problem of chess is deep. First the machine needs to understand the state of the board—that's relatively easy—but then it needs to predict future moves. Given that the 32 pieces on the board are capable of moving to a variety of other positions, the "possibility space" for the next move (and all subsequent moves) is very large.

In theory, a sufficiently beefy computer could simulate every possible move (and counter-move) in its memory, rank which moves end up doing best in each simulated game, and then perform the optimal move on each turn. But to actually implement a computer that powerful—and fast enough to compete in a time-limited tournament—was a matter of extreme effort. It took Hsu more than a decade to master it.

The IBM Deep Blue chess computer team poses in May, 1997. From left: Chung-Jen Tan (team manager), Gerry Brody, Joel Benjamin, Murray Campbell, Joseph Hoane and Feng-hsiung Hsu (seated).Stan Honda // AFP // Getty Images

On February 10, 1996 in Philadelphia, Deep Blue went head-to-head with Kasparov, and Kasparov beat the computer handily. Though Deep Blue scored one winning game and two draws, it lost three games to Kasparov outright. Deep Blue did set a record for winning that one game, but it needed the match to earn the Fredkin Prize.

By this point, Kasparov was used to destroying chess computers, and the media lapped it up—this was a man-versus-machine story for the ages. By May 1997, IBM had heavily upgraded Deep Blue (some called it "Deeper Blue") with vastly improved computing resources, preparing for a rematch. When that rematch came, Kasparov would face a worthy opponent.

On May 11, 1997 in New York City, the upgraded Deep Blue entered the match with a large, excited audience. Kasparov won the first game, but Deep Blue took the second, tying the players. Then came three games that ended in draws. In the sixth game, Kasparov made a mistake in the opening. Deep Blue won that sixth game quickly, winning the match, much to the astonishment of the crowd. Kasparov asked for a rematch. The Deep Blue team declined.

Kasparov claimed to have perceived a human hand in Deep Blue's play. Kasparov wondered whether a human chess player was somehow feeding the computer moves, much like the infamous Mechanical Turk of yore. Various conspiracy theories flourished, but came to nothing.

When the Fredkin Prize was awarded to Hsu, Campbell, and IBM researcher A. Joseph Hoane Jr., Fredkin told reporters, "There has never been any doubt in my mind that a computer would ultimately beat a reigning world chess champion. The question has always been when." Hsu told The New York Times, "Some people are apprehensive about what the future can bring. But it's important to remember that a computer is a tool. The fact that a computer won is not a bad thing."

Looking to Downsize? You Can Buy a 5-Room DIY Cabin on Amazon for Less Than $33,000

Five rooms of one's own.
Five rooms of one's own.

If you’ve already mastered DIY houses for birds and dogs, maybe it’s time you built one for yourself.

As Simplemost reports, there are a number of house kits that you can order on Amazon, and the Allwood Avalon Cabin Kit is one of the quaintest—and, at $32,990, most affordable—options. The 540-square-foot structure has enough space for a kitchen, a bathroom, a bedroom, and a sitting room—and there’s an additional 218-square-foot loft with the potential to be the coziest reading nook of all time.

You can opt for three larger rooms if you're willing to skip the kitchen and bathroom.Allwood/Amazon

The construction process might not be a great idea for someone who’s never picked up a hammer, but you don’t need an architectural degree to tackle it. Step-by-step instructions and all materials are included, so it’s a little like a high-level IKEA project. According to the Amazon listing, it takes two adults about a week to complete. Since the Nordic wood walls are reinforced with steel rods, the house can withstand winds up to 120 mph, and you can pay an extra $1000 to upgrade from double-glass windows and doors to triple-glass for added fortification.

Sadly, the cool ceiling lamp is not included.Allwood/Amazon

Though everything you need for the shell of the house comes in the kit, you will need to purchase whatever goes inside it: toilet, shower, sink, stove, insulation, and all other furnishings. You can also customize the blueprint to fit your own plans for the space; maybe, for example, you’re going to use the house as a small event venue, and you’d rather have two or three large, airy rooms and no kitchen or bedroom.

Intrigued? Find out more here.

[h/t Simplemost]

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Florence’s Plague-Era Wine Windows Are Back in Business

A wine window in Florence's Via Santo Spirito.
A wine window in Florence's Via Santo Spirito.

Many bars and restaurants have started selling takeout cocktails and other alcoholic beverages to stay in business—and keep customers safe—during the coronavirus pandemic. Meanwhile, 17th-century Florentines are surely applauding from their front-row seats in the afterlife.

As Insider reports, a number of buildings in Florence had been constructed with small “wine windows,” or buchette del vino, through which vendors sold wine directly to less affluent customers. When the city suffered an outbreak of plague in the 1630s, business owners recognized the value of these windows as a way to serve people without spreading germs. They even exchanged money on a metal tray that was sanitized with vinegar.

Wine not?sailko, Wikimedia Commons // CC BY-SA 3.0

Things eventually went back to normal, and the windows slowly fell out of fashion altogether as commerce laws evolved. This year, however, they’ve made a comeback. According to Food & Wine, there are currently at least four in operation around Florence. Osteria delle Brache in Piazza Peruzzi is using its window to deliver wine and cocktails, for example, and the Vivoli ice cream shop, a go-to dessert spot since 1929, is handing out sweet scoops and coffee through its formerly dormant aperture.

Apart from the recent resurgence of interest, the wine windows often go unnoticed by tourists drawn to the grandeur of attractions like the Uffizi Gallery and the Florence Cathedral. So in 2015, locals Matteo Faglia, Diletta Corsini, and Mary Christine Forrest established the Wine Window Association to generate some buzz. In addition to researching the history of the windows, they also keep a running list of all the ones they know of. Florence has roughly 150, and there are another 100 or so in other parts of Tuscany.

They’re hoping to affix a plaque near each window to promote their stories and discourage people from defacing them. And if you want to support their work, you can even become a member of the organization for €25 (about $29).

[h/t Insider]