10 Things You Might Not Know About She-Ra, Princess of Power

At the height of He-Man's popularity in the early 1980s, Mattel and cartoon studio Filmation discovered an interesting demographic detail about the series: 30 percent of its audience consisted of girls. To help satisfy the unpredicted demand for a female fantasy character, the companies conceived of She-Ra, twin sister of the massively-muscled swordsman and sworn protector of Grayskull’s honor. In honor of the new Netflix series She-Ra and the Princesses of Power, here are 10 little-known facts about the warrior princess of Etheria.

1. TOY STORES DIDN'T KNOW WHERE TO STOCK SHE-RA.

Despite being an offshoot of the hyper-masculine He-Man line, She-Ra was officially described as a “fashion action doll” by Mattel, a strange amalgamation of sword fighting and hair-combing. That left stores with the dilemma of whether to place her near her Barbie brethren or among the testosterone-laced aisles of action figures. While some stores situated her adjacent to He-Man, Sears put her next to dolls in their catalog; others split the difference and stocked her in both departments.

2. SHE-RA GAVE BARBIE A BOOST.

In the toy world, “flanker” lines are created to help support a main toy product by expanding a category and raising interest. In She-Ra’s case, Mattel saw her as a way of boosting attention for their high-profile Barbie line, which had grown stale. In an interview with He-Man.org, Janice Varney-Hamlin said, “Barbie sales had flattened out at the time, so introducing a competitive fashion doll line that we owned should expand the size of the entire category and allow the Barbie business to grow.” In 1986, after surviving an onslaught from rival Jem and the Holograms, Barbie posted $350 million in sales.

3. SHE WAS VOTED MOST LIKELY TO "HOLD BACK TEARS."

A late 1980s study arranged by the Institute for the Study of Women and Men at the University of Southern California graded different lines based on what girls thought their toys were most or least likely to do. Barbie was expected to be “out on a date”; She-Ra was thought to be less apt to cry. She was also preferred as a mentor over Barbie, with one girl remarking, "I like her because she knows what she wants and how to get it.” (A boy who was asked his opinion said, “She-Ra's strong and really smart. All Barbie is worried about is wearing her clothes and living in her dream house.")

4. SHE-RA'S HEADDRESS IS AN UPSIDE-DOWN MASK.

The original She-Ra fashion action doll issued in 1985 featured a winged headdress that could be flipped upside-down and worn as a mask, but girls in focus groups disliked this feature. Mattel strayed from the idea, buyers were rarely aware of it, and Filmation had her sporting a more conventional tiara in the animated series.  

5. MATTEL BOUGHT OUT A RIVAL "SHEERA."

Before Mattel launched the line, they took notice of author Barbara Hambly’s fantasy novel, Ladies of Mandrigyn, featuring a character called Sheera. Despite no obvious similarities, Mattel decided to purchase the ancillary rights to the books for $25,000 so no competing toy companies would muddy the waters with a competing Sheera line.

6. SHE-RA HAD A LUST ANIMATION SPECIALIST.

For reaction shots where She-Ra needed to be overly expressive, producers counted on one female animator in particular. According to show writer Bob Forward, the woman in question “threw lust into everything … [the director] used her for everything where he wanted passion.”

7. MATTEL'S BOYS' DEPARTMENT BLAMED SHE-RA FOR HE-MAN'S FALLING SALES.

Despite an aggressive marketing campaign, She-Ra was unable to duplicate the success of her cousin: According to former Mattel employee Roger Sweet, roughly $60 million worth of She-Ra merchandise was sold in 1985, a pittance compared to the $400 million He-Man brought in the following year. But sales subsequently plummeted: According to Hamlin, employees in charge of Mattel’s boy lines were adamant that She-Ra was responsible for their declining sales. (In fact, it was likely over-saturation in the action figure market that led to the character’s demise.)

8. SHE-RA MADE IN STORE APPEARANCES.

Hamlin, who was in charge of marketing for girls' merchandise at Mattel, hired actresses to appear in character as She-Ra for toy stores. She recalls that when she was auditioning women for the part, a sizeable number of male Mattel employees would suddenly appear in hallways.

9. SHE WAS SUPPOSED TO BE IN THE MASTERS OF THE UNIVERSE MOVIE.

Masters of the Universe, the notoriously under-budgeted 1987 feature, was originally intended to include She-Ra; concept art by production designer William Stout was even commissioned. But director Gary Goddard felt it would be best to concentrate on He-Man for the first film. (It would be the only film.)

10. SHE-RA WAS NEARLY IN A ROCK BAND.

Fans bemoaned a statement by onetime cartoon property owners Entertainment Rights in 2006 where it was mentioned She-Ra was being considered for a radical reinvention. “We’ll probably re-launch She-Ra featuring a rock-and-roll band and a girl with long blond hair who will have a guitar instead of a sword,” CEO Michael Heap told World Screen. The idea never went anywhere, however, and She-Ra has yet to be resurrected.

A version of this story ran in 2015.

Friends's Lisa Kudrow and Matt LeBlanc Once Pitched the Idea of a Phoebe and Joey Romance

Hulton Archive/Getty Images
Hulton Archive/Getty Images

It's hard not to get sucked into all the romantic relationships that Ross, Chandler, Monica, Joey, Rachel, and Phoebe had on the hit '90s sitcom Friends. And if you're a devout fan of the show, you probably have some opinions of your own on the various love interests seen throughout the 10 seasons. Or you may even have rooted to see relationships play out that never happened. For those viewers who ever hoped to see Phoebe and Joey get together: you're not alone. That was one romance Lisa Kudrow and Matt LeBlanc pushed for, too.

During a joint interview with Entertainment Weekly back in 2016 (per Insider), Kudrow and LeBlanc, who played Phoebe and Joey, respectively, revealed that they had pitched a secret affair between their characters at one point in the show. When asked why the pair never got together, LeBlanc explained:

"Towards the end we actually pitched the idea that Joey and Phoebe had been having casual sex the entire time. We’d go back and shoot all the historical scenes and just before a moment that everyone recognizes, there’s Joey and Phoebe coming out of a broom closet together. But they were like, 'Nah.'"

While the idea sounds like it was shot down pretty quickly, imagine the Central Perk crew finding out that Joey and Phoebe had been having an affair all along. But for now, this reveal from the actors is all just a "moo point" at the end of the day.

[h/t Entertainment Weekly]

6 Surprising Facts About Nintendo's Animal Crossing

Nintendo
Nintendo

by Ryan Lambie

Casting you as a newcomer in a woodland town populated by garrulous and sometimes eccentric creatures, Nintendo’s Animal Crossing is about conversation, friendship, and collecting things rather than competition or shooting enemies. It’s a formula that has grown over successive generations—which is all the more impressive, given the game’s obscure origins. The 3DS version now one of the most popular games available for that system, and the franchise was catapulted into further fame when Animal Crossing: New Horizons was released on Nintendo Switch in March 2020. Here are a few things you may not know about the video game.

1. Animal Crossing’s inspiration came from an unlikely place.

By the late 1990s, Katsuya Eguchi had already worked on some of Nintendo’s greatest games. He’d designed the levels for the classic Super Mario Bros 3. He was the director of Star Fox (or Star Wing, as it was known in the UK), and the designer behind the adorable Yoshi’s Story. But Animal Crossing was inspired by Eguchi’s experiences from his earlier days, when he was a 21-year-old graduate who’d taken the decisive step of moving from Chiba Prefecture, Japan, where he’d grown up and studied, to Nintendo’s headquarters in Kyoto.

Eguchi wanted to recreate the feeling of being alone in a new town, away from friends and family. “I wondered for a long time if there would be a way to recreate that feeling, and that was the impetus behind Animal Crossing,” Eguchi told Edge magazine in 2008. Receiving letters from your mother, getting a job (from the game’s resident raccoon capitalist, Tom Nook), and gradually filling your empty house with furniture and collectibles all sprang from Eguchi’s memories of first moving to Kyoto.

2. Animal Crossing was originally developed for the N64.

Although Animal Crossing would eventually become best known as a GameCube title—to the point where many assume this is where the series began—the game actually originally appeared on the N64. First developed for the ill-fated 64DD add-on, Animal Crossing (or Dōbutsu no Mori, which translates to Animal Forest) was ultimately released as a standard cartridge. But by the time Animal Crossing emerged in Japan in 2001, the N64 was already nearing the end of its lifespan, and it was never localized for a worldwide release.

3. Translating Animal Crossing for an international audience was a difficult task.

The GameCube version of Animal Crossing was released in Japan in December 2001, about eight months after the N64 edition. Thanks to the added capacity of the console’s discs, this version of the game included characters like Tortimer or Blathers that weren’t in the N64 iteration, and Animal Crossing soon became a hit with Japanese critics and players alike.

Porting Animal Crossing for an international audience proved to be a considerable task, however, with the game’s reams of dialogue and cultural references all requiring careful translation. But the effort writers Nate Bihldorff and Rich Amtower put into the English-language version would soon pay off; Nintendo’s bosses in Japan were so impressed with the additional festivals and sheer personality present in the western version of Animal Crossing, they decided to have that version of the game translated back into Japanese. This new version of the game, called Dōbutsu no Mori e+, was released in 2003.

4. K.K. Slider is based on Animal Crossing’s composer.

K.K. Slider with his guitar
K.K. Slider appearing in promotional artwork for Animal Crossing: New Horizons.
2020 Nintendo

One of Animal Crossing’s most recognizable and popular characters is K.K. Slider, the laidback canine musician. He’s said to be based, both in looks and name, on Kazumi Totaka, the prolific composer and voice actor who co-wrote Animal Crossing’s music. In the Japanese version of Animal Crossing, K.K. Slider is called Totakeke—a play on the real musician’s name. K.K. Slider’s almost as prolific as Totaka, too: Animal Crossing: New Leaf on the Nintendo 3DS contains a total of 91 tracks performed by the character.

5. One Animal Crossing character has been known to make players cry.

A more controversial character than K.K. Slider, Mr. Resetti is an angry mole created to remind players to save the game before switching off their console. And the more often players forget to save their game, the angrier Mr. Resetti gets. Mr. Resetti’s anger apparently disturbed some younger players, though, as Animal Crossing: New Leaf’s project leader Aya Kyogoku revealed in an interview with Nintendo's former president, the late Satoru Iwata.

“We really weren't sure about Mr. Resetti, as he really divides people," Kyogoku said. “Some people love him, of course, but there are others who don't like being shouted at in his rough accent.” Iwata agreed, saying, “It seems like younger female players, in particular, are scared. I've heard that some of them have even cried.”

To avoid the tears, Mr. Resetti plays a less prominent role in Animal Crossing: New Leaf, and only appears if the player first builds a Reset Surveillance Centre. Divisive though he is, Mr. Resetti was designed and written with as much care as any of the other characters in Animal Crossing; his first name’s Sonny, he has a brother called Don and a cousin called Vinnie, and he prefers his coffee black with no sugar.

6. Animal Crossing is still evolving.

A game once inspired by the loneliness of moving to a new town has now become one of Nintendo’s most successful and beloved franchises. Since its first appearance in 2001, the quirky and disarming Animal Crossing has grown to encompass toys, a movie, and five main games (or six if you count the version released for the N64 as a separate entry). All told, the Animal Crossing games have sold more than 30 million copies, and the series is still growing. In late 2017, the mobile title Animal Crossing: Pocket Camp was released for iOS and Android—it was a big step for the franchise, as Nintendo is famously selective about which of its series get a mobile makeover. And in March 2020, Animal Crossing: New Horizon was released on Switch, selling a whopping 1.88 million physical copies during its first three days on the market.

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