9 Things You Might Not Know About Defender

by Ryan Lambie

When Defender arrived in arcades back in 1980, nothing looked or sounded quite like it. The controls had a steep learning curve, and its shooting action was intense and relentlessly difficult. Yet Defender's boldness made it stand out in arcades full of Space Invaders clones, and gamers quickly fell in love with it.

Created by a designer pushing the boundaries of early '80s technology, Defender's development wasn't without its drama. Here's a look at Defender's making and its lasting effect on the games industry.

1. DEFENDER WAS WILLIAMS'S FIRST PROPER, ORIGINAL ARCADE GAME.

With its foundations tracing back to the 1940s, American company Williams specialized in making pinball machines. When Pong ushered in a new age of electronic games in the 1970s, Williams knew it had to break into the same market, but its first attempt was tentative, to say the least: 1973's Paddle Ball was, for the most part, a straight replica of Pong's bat-and-ball action. Fortunately, a young programmer named Eugene Jarvis had a more pioneering spirit.

2. IT WAS INSPIRED BY SPACE INVADERS AND CHESS.

Jarvis joined Williams in the late 1970s, where he initially worked on the software for the company's pinball machines—titles included Airborne Avenger, Gorgar, and Laser Ball. But even as those machines were making their way into arcades, they were being roundly upstaged by a new game on the block—the coin-guzzling shooter, Space Invaders. The game immediately inspired Jarvis to make his own sci-fi shooter, though one which also took in the vector graphics of the seminal Spacewar (a game he'd played while in college) and a hint of chess. He wanted his game, he later told WIRED, to be a "rich, tactical and strategic experience."

3. THE TITLE CAME FROM A 1960s TV SHOW.

As Jarvis's ideas for his game began to develop—and it moved further and further away from the straight "blast the aliens" scenario popularized by Space Invaders—he began to think about an objective that involved rescue and defense rather than straight-up shooting. And early on, he adopted the name Defender, derived from the '60s courtroom drama series, The Defenders.

"I kind of liked that show," Jarvis said in Steven Kent's book, The Ultimate History Of Video Games. "You know, if you're defending something, you're being attacked, and you can do whatever you want."

4. IT WAS ONE OF THE FIRST SIDE-SCROLLING GAMES.

Jarvis and his small team of programmers and designers, which included Larry DeMar and Sam Dicker, worked up a game design which, for its time, was hugely ambitious. Back then, most games took place on a single, static screen. What Jarvis proposed was a game which scrolled smoothly and rapidly along a map that was far larger than the display. At the top of the screen, a small mini map showed the player's current position. Both ideas were groundbreaking, and the mini map is a ubiquitous design feature in the games of today.

5. IT WAS COMPLETED JUST IN TIME FOR AN IMPORTANT TRADE SHOW.

As months of development passed, Jarvis was put under increasing pressure to get Defender finished in time for a trade show called the Amusement and Music Operators Association Expo. Jarvis worked feverishly to meet the deadline, but on the evening before the trade show, he had a horrifying realization: the game lacked an attract mode—the demo designed to show would-be customers how the game looks in action. An all-night coding session began, which, following another terror-inducing moment where the game refused to load up properly, the finished Defender was ready on the morning of the expo.

6. PLAYERS WERE INITIALLY INTIMIDATED.

Defender cut a strange and unnerving figure at the AMOA trade show. Where most games of the time had a joystick and one button, Defender had a joystick and five buttons—something which, Jarvis later suggested, left some people wary of even trying it. At first, though, Jarvis wasn't concerned, saying in an interview on the Williams Arcade's Greatest Hits game disc that the team was "proud that it intimidated everyone."

7. IT BECAME ONE OF THE HIGHEST-GROSSING GAMES OF THE GOLDEN AGE.

Everything changed when Defender appeared in arcades. Williams's first game of the '80s was also its biggest, selling 55,000 cabinets and reportedly making more than $1 billion in revenue. Players, it seems, couldn't get enough of Defender's speed, color, and sheer challenge.

8. A STRANGE BUG OCCURS WHEN YOU SCORE 990,000 POINTS

While Defender became famous for its vertical difficulty level, a certain breed of gamer rose to the challenge. The game's most dedicated players even discovered a bug: reach 990,000 points, and an error in the game's algorithm results in a sudden shower of extra lives and smart bombs. Yet even the bug added to Defender's absorbing challenge; as Jarvis told US Gamer, "Some of the richest elements of Defender [...] were bugs, things that I never even in my wildest imagination could have coded."

9. IT'S STILL INFLUENTIAL TODAY.

Defender's groundbreaking design paved the way for an entire generation of scrolling shooters, including Jarvis's 1981 sequel Stargate, Konami's Gradius series, and many more. Even today, Defender continues to inspire 21st-century game designers. Finnish developer Housemarque's side-scrolling shooter Resogun draws directly on the mechanics in Defender. In 2017, Jarvis teamed up with Housemarque to develop the game Nex Machina, which released to overwhelmingly positive reviews.

More than 30 years later, Defender's audacious design is still making an impact.

7 Things We Know (So Far) About Baby Yoda, the Breakout Star of The Mandalorian

© Lucasfilm
© Lucasfilm

From the moment he appeared onscreen in the closing moments of the premiere episode of the new Disney+ series The Mandalorian on November 12, the creature referred to as Baby Yoda has become an internet sensation not seen since the likes of the IKEA monkey. The Rock has displayed his affection for the cooing green infant on Instagram; a man purportedly got a tattoo of Baby Yoda holding a White Claw seltzer and insists it’s permanent; and a Change.org petition is underway demanding a Baby Yoda emoji.

That Baby Yoda has gripped the imagination of the country is no small feat, as precious little has been revealed about his origins other than that he appears to be a member of the same unnamed species as Jedi master Yoda, which has traditionally been shrouded in secrecy. More will be revealed as The Mandalorian continues its weekly run through December 27. In the meantime, here’s what we know so far about the alarmingly adorable creature canonically known as “The Child.”

1. Baby Yoda is 50 years old, but he still seems a bit behind developmentally.

Owing to the long lifespan of Yoda’s species—Yoda himself lived to be roughly 900 years old before expiring in 1983’s Return of the Jedi, set five years prior to the events of the Disney+ series—it makes sense that the “baby” in the show is the human equivalent of someone about to subscribe to AARP: The Magazine. We learn Baby Yoda’s age in the first episode, where Mando is told he’s being tasked with finding a target that age. It’s a clever bit of misdirection that sets up the climactic reveal that the bounty hunter is after an infant.

And though his habits—tasting space frogs and playing with spaceship knobs—seem developmentally accurate, child experts told Popular Mechanics that such curiosity is more in line with a 1-year-old, not the 5-year-old Baby Yoda might be analogous to in human years. He’s also not terribly verbose, putting him behind what one might expect of a person his relative age.

2. Baby Yoda is male.

After rescuing Baby Yoda from an untimely demise at the hands of bounty hunter IG-11 in the debut episode, the titular Mandalorian takes off with his young bounty to deliver him to his Imperial employer known as the Client (Werner Herzog). In episode 3, the Client receives the baby; his underling, Doctor Pershing, (Omid Abtahi) refers to the character as “him.” A pre-order page for a Mattel plush Baby Yoda also refers to the character as a "he." We have, however, seen a female member of Yoda’s species before. In 1999’s Star Wars: Episode I: The Phantom Menace, a green-skinned Yaddle sits wordlessly on the Jedi Council.

3. Baby Yoda’s genetics are of great interest to what’s left of the Empire.

Why was Mando sent to fetch Baby Yoda? From what we could gather in episode three, the Client was desperate to gather knowledge from the creature, with Doctor Pershing told to extract something from his tiny body. That motive has yet to be revealed, but thanks to The Phantom Menace, we know Force-sensitive individuals can carry a large number of Midi-chlorians, or cells that can attenuate themselves to the Force. One fan theory speculates that these cells can be harvested, creating people with greater capabilities to wield Jedi powers.

4. Using the Force really tires Baby Yoda out.

In episode 2, a battle-weary Mando is in real danger of being trampled by a Mudhorn, a savage beast. Channeling his (presumed) Force abilities, Baby Yoda is able to dispatch of the threat, but the effort seems to exhaust him, and he spends most of the rest of the episode sound asleep.

5. Baby Yoda might become a Jedi Master in a hurry.

Despite his infantile status, it seems like it won’t be long, relatively speaking, before Baby Yoda achieves the Zen-like mindset and formidable skills of a Jedi Master. It’s been pointed out that Yoda achieved that rank at the age of 100, at which point he began training Jedis. That would mean Yoda’s species is capable of some pretty rapid development between the ages of 50 and 100.

6. Werner Herzog has a soft spot for Baby Yoda.

Herzog, the famously irascible director of such films as 2005’s documentary Grizzly Man and 1972's Aguirre: The Wrath of God, portrays the man known as the Client, out to capture Baby Yoda. Interacting with the puppet on set was apparently a source of amusement for the part-time actor, who sometimes addressed Baby Yoda as though he were not made of rubber. "One of the weirdest moments I had on set, in my life, was trying to direct Werner with the baby,” series director Deborah Chow told The New York Times. “How did I end up with Werner Herzog and Baby Yoda? That was amazing. Werner had absolutely fallen in love with the puppet. He, at some point, had literally forgotten that it wasn’t a real being and was talking to the child as though it was a real, existing creature.”

Herzog was so emotionally invested in Baby Yoda that he reacted harshly when The Mandalorian creator Jon Favreau and producer and director Dave Filoni spoke of wanting to shoot some scenes without the puppet so they could add him as a computer-generated effect later in case the live-action creature wasn’t convincing. “You are cowards,” Herzog told them. “Leave it.”

7. Baby Yoda bootleg merchandise has become a force.

When Favreau decided to keep Baby Yoda under tight wraps before the premiere of The Mandalorian, it forced Disney to postpone plans for tie-in merchandising, which can often leak plot points from film and television projects in retailer solicitations months in advance. As a result, precious little Baby Yoda merchandise is available, save for some hastily-assembled shirts and mugs on the Disney Store website. That leaves craftspeople on Etsy and other outlets to fabricate bootleg Baby Yoda plush dolls and other items.

The shortage runs parallel to the predicament faced by toy maker Kenner upon the release of the original Star Wars in 1977. Faced with a huge and unexpected holiday demand for action figures, the company was forced to sell consumers an empty box with a voucher for the toys redeemable the following year.

Stranger Things Star David Harbour Claims He Still Doesn't Know if Hopper Is Dead or Alive

Jason Mendez/Getty Images
Jason Mendez/Getty Images

With the fourth season of Stranger Things in the works, fans are holding out hope that Jim Hopper, played by David Harbour, is still alive and will be returning to the series. It turns out that we aren’t the only ones.

ComicBook.com reports that the Black Widow star recently made an appearance at German Comic Con Dortmund and, naturally, was asked if he would be returning to the Netflix series. The 44-year-old actor replied:

“Oh my Lord! I don’t know. Should we call the Duffer brothers? We don’t know yet, we don’t know. They won’t tell me anything, so we’ll have to see. I think you’ll find out at some point, we’ll find out at some point. Let’s hope he’s alive.”

The Hellboy actor then asked the crowd if they wanted Hopper to still be alive. When he was met with an explosion of cheers, he joked, “Guess what? Me too. Because I like working.”

Though many are still in mourning over Hopper’s presumed death at the gate of the Upside Down, Harbour stated that it was integral to the character that he died to release the guilt around his daughter’s death. He explained:

“I think Hopper—from the very beginning I’ve said this—he’s very lovable in a certain way, but also, he’s kind of a rough guy. Certainly in the beginning of Season 1 he’s kind of dark, and he’s drinking, and he’s trying to kill himself, and he hates himself for what happened to his daughter. I feel like, in a sense, that character needed to die. He needed to make some sacrifice to make up for the way he’s been living for the past like 10 years, the resentments that he’s had. So he needed to die.”

Though his death might have been necessary to rid him of his demons, we hope to see Hopper return.

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