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How Did the Duck Hunt Gun Work?

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For many children of the '80s, a good portion of your childhood probably revolved around sitting too close to the TV, clutching a plastic safety cone-colored hand gun and blasting waterfowl out of a pixilated sky in Duck Hunt (also, trying to blow that dog’s head off when he laughed at you). The Duck Hunt gun, officially called the Nintendo Entertainment System (NES) Zapper, seems downright primitive next to the Nintendo’s Wii and Microsoft’s Kinect, but in the late 80s, it filled plenty of young heads with wonder. How did that thing work?

Annie get your Zapper

The Zapper’s ancestry goes back to the mid 1930s, when the first so-called “light guns” appeared after the development of light-sensing vacuum tubes. In the first light gun game, Ray-O-Lite (developed in 1936 by Seeburg, a company that made parts and systems for jukeboxes), players shot at small moving targets mounted with light sensors using a gun that emitted a beam of light. When the beam struck a sensor, the targets – ducks, coincidentally – registered the “hit” and a point was scored.

Light guns hit home video game consoles with Shooting Gallery on the Magnavox Odyssey in 1972. Because the included shotgun-style light gun was only usable on a Magnavox television, the game flopped. The Nintendo Entertainment System (NES) Zapper then fell into the hands of American kids in October 1985, when it was released in a bundle with the NES, a controller and a few games. Early versions of the peripheral were dark gray, but the color of the sci-fi ray gun-inspired Zapper was changed a few years later when a federal regulation required that toy and imitation firearms be “blaze orange” (color #12199, to be exact) so they wouldn’t be mistaken for the real deal.

While there were a number of Zapper-compatible games released for the NES (when I was a kid and my dad worked from home, we wasted plenty of afternoons away playing Hogan’s Alley), most lived in the shadow of the iconic Duck Hunt, the most recognizable and popular Zapper game.

Gone in a Flash

While older light guns like the Ray-O-Lite rifle emitted beams of light, the Zapper and many other recent light guns work by receiving light through a photodiode on or in the barrel and using that light to figure out where on the TV screen you're aiming.

When you point at a duck and pull the trigger, the computer in the NES blacks out the screen and the Zapper diode begins reception. Then, the computer flashes a solid white block around the targets you’re supposed to be shooting at. The photodiode in the Zapper detects the change in light intensity and tells the computer that it’s pointed at a lit target block — in others words, you should get a point because you hit a target. In the event of multiple targets, a white block is drawn around each potential target one at a time. The diode’s reception of light combined with the sequence of the drawing of the targets lets the computer know that you hit a target and which one it was. Of course, when you’re playing the game, you don’t notice the blackout and the targets flashing because it all happens in a fraction of a second.

This target flashing method helped Nintendo overcome a weakness of older light gun games: cheaters racking up high scores by pointing the gun at a steady light source, like a lamp, and hitting the first target right out of the gate.

If you’re hungry for a more technical depth, check out Nintendo's 1989 patent on the Zapper technology

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Big Questions
Who Was Chuck Taylor?
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From Betty Crocker to Tommy Bahama, plenty of popular labels are "named" after fake people. But one product with a bona fide backstory to its moniker is Converse's Chuck Taylor All-Star sneakers. The durable gym shoes are beloved by everyone from jocks to hipsters. But who's the man behind the cursive signature on the trademark circular ankle patch?

As journalist Abraham Aamidor recounted in his 2006 book Chuck Taylor, All Star: The True Story of the Man behind the Most Famous Athletic Shoe in History, Chuck Taylor was a former pro basketball player-turned-Converse salesman whose personal brand and tireless salesmanship were instrumental to the shoes' success.

Charles Hollis Taylor was born on July 24, 1901, and raised in southern Indiana. Basketball—the brand-new sport invented by James Naismith in 1891—was beginning to take the Hoosier State by storm. Taylor joined his high school team, the Columbus High School Bull Dogs, and was named captain.

After graduation, instead of heading off to college, Taylor launched his semi-pro career playing basketball with the Columbus Commercials. He’d go on to play for a handful of other teams across the Midwest, including the the Akron Firestone Non-Skids in Ohio, before finally moving to Chicago in 1922 to work as a sales representative for the Converse Rubber Shoe Co. (The company's name was eventually shortened to Converse, Inc.)

Founded in Malden, Massachusetts, in 1908 as a rubber shoe manufacturer, Converse first began producing canvas shoes in 1915, since there wasn't a year-round market for galoshes. They introduced their All-Star canvas sports shoes two years later, in 1917. It’s unclear whether Chuck was initially recruited to also play ball for Converse (by 1926, the brand was sponsoring a traveling team) or if he was simply employed to work in sales. However, we do know that he quickly proved himself to be indispensable to the company.

Taylor listened carefully to customer feedback, and passed on suggestions for shoe improvements—including more padding under the ball of the foot, a different rubber compound in the sole to avoid scuffs, and a patch to protect the ankle—to his regional office. He also relied on his basketball skills to impress prospective clients, hosting free Chuck Taylor basketball clinics around the country to teach high school and college players his signature moves on the court.

In addition to his myriad other job duties, Taylor played for and managed the All-Stars, a traveling team sponsored by Converse to promote their new All Star shoes, and launched and helped publish the Converse Basketball Yearbook, which covered the game of basketball on an annual basis.

After leaving the All-Stars, Taylor continued to publicize his shoe—and own personal brand—by hobnobbing with customers at small-town sporting goods stores and making “special appearances” at local basketball games. There, he’d be included in the starting lineup of a local team during a pivotal game.

Taylor’s star grew so bright that in 1932, Converse added his signature to the ankle patch of the All Star shoes. From that point on, they were known as Chuck Taylor All-Stars. Still, Taylor—who reportedly took shameless advantage of his expense account and earned a good salary—is believed to have never received royalties for the use of his name.

In 1969, Taylor was inducted into the Basketball Hall of Fame. The same year, he died from a heart attack on June 23, at the age of 67. Around this time, athletic shoes manufactured by companies like Adidas and Nike began replacing Converse on the court, and soon both Taylor and his namesake kicks were beloved by a different sort of customer.

Still, even though Taylor's star has faded over the decades, fans of his shoe continue to carry on his legacy: Today, Converse sells more than 270,000 pairs of Chuck Taylors a day, 365 days a year, to retro-loving customers who can't get enough of the athlete's looping cursive signature.

Have you got a Big Question you'd like us to answer? If so, let us know by emailing us at bigquestions@mentalfloss.com.

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Big Questions
What Is the Difference Between Generic and Name Brand Ibuprofen?
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What is the difference between generic ibuprofen vs. name brands?

Yali Friedman:

I just published a paper that answers this question: Are Generic Drugs Less Safe than their Branded Equivalents?

Here’s the tl;dr version:

Generic drugs are versions of drugs made by companies other than the company which originally developed the drug.

To gain FDA approval, a generic drug must:

  • Contain the same active ingredients as the innovator drug (inactive ingredients may vary)
  • Be identical in strength, dosage form, and route of administration
  • Have the same use indications
  • Be bioequivalent
  • Meet the same batch requirements for identity, strength, purity, and quality
  • Be manufactured under the same strict standards of FDA's good manufacturing practice regulations required for innovator products

I hope you found this answer useful. Feel free to reach out at www.thinkbiotech.com. For more on generic drugs, you can see our resources and whitepapers at Pharmaceutical strategic guidance and whitepapers

This post originally appeared on Quora. Click here to view.

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