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6 CES Technologies Ahead of Their Time

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Every year since 1967, the Consumer Electronics Show (CES) has been an ideal place for companies to present their groundbreaking audio, video, computer, and video game products. Not every gadget on display in Las Vegas will succeed, but sometimes they flop because they're simply too far ahead of their time. Here are six technologies displayed at CES that, for one reason or another, weren't a hit then, but have since become a part of our daily lives.

1. Sony Data Discman (1991 Summer CES)

A hot topic among book lovers today is the potential demise of the printed page now that e-readers have become so popular. But people were having the same conversation in 1991, when Sony debuted the first e-reader, the Data Discman, at a VIP-only party at the Four Seasons Hotel during Summer CES in Chicago.

The Data Discman was about the size of a drugstore paperback, weighed just under 2lbs, featured a monochrome LCD screen, and a full QWERTY keyboard. Users could search books - mainly dictionaries, encyclopedias, travel guides, and other reference materials - loaded onto 3.5” CDs that held up to 80,000 pages of text or 32,000 pictures. And when you were done reading, you could plug in your headphones and listen to a music CD, too.

Sony released several different versions of the Data Discman with varying features, like a flip-top screen. However, at $450 for the base model, it didn't catch on in America or Europe. (It was a hit in Japan.)

2. AT&T VideoPhone 2500 (1993 Winter CES)

While the concept of a videophone is almost as old as the telephone itself, and a handful of high-priced models aimed at businesses have been available since the late-1960s, AT&T’s VideoPhone 2500 was the first model marketed to the home consumer.

Although available in 1992, AT&T used the 1993 Winter CES to kickstart a large-scale campaign to promote the phone and its full-color, 3.3” LCD screen that could show video conversations over regular telephone lines.

Of course for the video to work, both callers had to have their own VideoPhone. And at $1,599 each, it was not a small investment. Even a price drop to $999 just 13 months after its release didn't help sales. But perhaps the main reason the VideoPhone didn't take off was that consumers simply didn't want to see each other every time they picked up the phone. Naturally AT&T tried to convince them otherwise with some clever marketing ideas. For example, VideoPhones were placed inside the lobbies of 150 Hilton Hotels for use by traveling salespeople. The salesperson's family could visit a local AT&T store to talk to their road warrior on the VideoPhone, or even rent a model for a few days to try it at home. However, these efforts couldn’t sway public opinion, and the VideoPhone was discontinued in 1995.

Today, of course, we carry smartphones in our pockets that feature Skype, Google Hangouts, Apple Facetime, and plenty of other apps that let us talk face-to-face using full-motion video as fast as our 3 or 4G cellular networks can handle. However, even now, video calls aren’t the norm. Maybe the videophone is a solution looking for a problem.

3. Sega Activator (1993 Winter CES)

Considered one of the worst video game controllers ever made, the Sega Activator, which debuted at CES in 1993, was an early, but severely flawed attempt at motion-based gameplay for the Sega Genesis.

The Activator was a flat, octagonal frame that sat on the floor in front of the TV. Each section of the frame emitted an infrared beam that corresponded with a button on the standard Genesis controller. Players stood inside the frame and, waving their hands and feet, broke the path of the beam that corresponded with the button they wanted to push, making their video game avatar move accordingly. In theory, anyway.

The controls were less than intuitive, and the beams weren't very responsive, so the player usually flailed around like one of those dancing windsock men in front of a local car dealership, with few intended responses from the on-screen character.

The Activator's poor functionality, coupled with the fact that it cost $150 – nearly as much as the Genesis itself - meant that motion-controlled video games would have to wait until 2006 when Nintendo released its wildly successful Wii console.

Here's the training video that came with the controller:

4. AT&T Edge 16 (1993 Winter CES)

When Xbox Live debuted in 2002, it revolutionized video games. With Xbox Live and the similar PlayStation Network, gamers can not only play head-to-head against each other, they can talk via headset microphones, and download exclusive game content like new characters or in-game equipment. Did you know Sega was offering the same thing back during the Clinton Administration?

In 1993, Sega partnered with AT&T to create a new device called the Edge 16. The Edge peripheral plugged into the cartridge slot of the Genesis console, and then a 2-player Sega game fit into the Edge. The device featured a telephone port so that two Edge owners could play against each other. This was possible because button mashes were transmitted over the phone line and the Edge device fooled the game into thinking the remote player was using the second controller on the Genesis. If the opponents plugged a telephone handset or hands-free headset into the Edge, they could call each other names as they played.

The Edge also had memory slots for storage cards capable of saving custom video game characters that could be used on other Edge-enabled consoles. Game makers could even develop special edition memory cards with exclusive characters, levels, or equipment, or make these extras available for download to an existing card.

Despite these advanced features, the Edge 16 never caught on with consumers. It was so unceremoniously canceled that I couldn’t even find any information on its demise. One possible stumbling block was that game makers had to tweak their code for the Edge device to work, adding to production costs.

5. Commercial Brake (1994 Winter CES)

Remember when you got your first TiVo? Remember how awesome it was to be able to easily skip past all those commercials? If you'd been at Winter CES in 1994, you could have been skipping commercials long before TiVo with Arista Technologies' Commercial Brake.

The $160 device sat between the VCR and the TV, and worked by looking for the black frame inserted before and after commercial breaks during the broadcast. The Brake would mark these points on an unused portion of the VHS tape and then, during playback, would blank out the screen and automatically fast-forward between them. Although the Commercial Brake was an add-on peripheral, Arista hoped to have the technology integrated into new VCRs over the coming years.

After CES, the Commercial Brake received a fair amount of buzz in the consumer electronics field. However, it couldn't capitalize on the publicity, because Arista became mired in a lengthy legal battle with the actual inventor of the commerical-sensing technology. The device's release onto the market was delayed until 1996, the same year that DVD debuted to much fanfare at CES, signaling the death knell of the VCR.

6. The Listen Up Player (1997 Winter CES)

At the 1997 Winter CES, the trade show floor was abuzz with excitement about the Listen Up Player from Audio Highway. The $299 gadget even won the CES Innovations '97 Award. And considering you probably use a descendent of the Listen Up every day at the office, at the gym, or during your commute, there's no doubt it was innovative, even if no one remembers it.

With special “AudioWiz” software installed on their desktop PC, users downloaded previously recorded MP3s, ranging from newspaper and magazine articles, movie and music reviews, or even their own emails that were recorded via a text-to-voice translator. The MP3s were then copied to the Listen Up, a small, portable, battery-powered device that played the audio back through standard headphones. This all sounds like pretty standard stuff today, but it was groundbreaking in 1997, because the Listen Up was the first portable MP3 player on the market.

While it might have been the first, it wasn't the first successful one. According to Time Magazine, only about 25 Listen Up Players were produced and an unknown number were ever actually sold. It would seem that the Listen Up Player was just a little too soon for consumers. Only a year later, the Diamond Rio PMP300 portable MP3 player debuted and went on to sell over 200,000 units.

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8 of the Weirdest Gallup Polls
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Born in Jefferson, Iowa on November 18, 1901, George Gallup studied journalism and psychology, focusing on how to measure readers’ interest in newspaper and magazine content. In 1935, he founded the American Institute of Public Opinion to scientifically measure public opinions on topics such as government spending, criminal justice, and presidential candidates. Although he died in 1984, The Gallup Poll continues his legacy of trying to determine and report the will of the people in an unbiased, independent way. To celebrate his day of birth, we compiled a list of some of the weirdest, funniest Gallup polls over the years.

1. THREE IN FOUR AMERICANS BELIEVE IN THE PARANORMAL (2005)

According to this Gallup poll, 75 percent of Americans have at least one paranormal belief. Specifically, 41 percent believe in extrasensory perception (ESP), 37 percent believe in haunted houses, and 21 percent believe in witches. What about channeling spirits, you might ask? Only 9 percent of Americans believe that it’s possible to channel a spirit so that it takes temporary control of one's body. Interestingly, believing in paranormal phenomena was relatively similar across people of different genders, races, ages, and education levels.

2. ONE IN FIVE AMERICANS THINK THE SUN REVOLVES AROUND THE EARTH (1999)

In this poll, Gallup tried to determine the popularity of heliocentric versus geocentric views. While 79 percent of Americans correctly stated that the Earth revolves around the sun, 18 percent think the sun revolves around the Earth. Three percent chose to remain indifferent, saying they had no opinion either way.

3. 22 PERCENT OF AMERICANS ARE HESITANT TO SUPPORT A MORMON (2011)

Gallup first measured anti-Mormon sentiment back in 1967, and it was still an issue in 2011, a year before Mormon Mitt Romney ran for president. Approximately 22 percent of Americans said they would not vote for a Mormon presidential candidate, even if that candidate belonged to their preferred political party. Strangely, Americans’ bias against Mormons has remained stable since the 1960s, despite decreasing bias against African Americans, Catholics, Jews, and women.

4. MISSISSIPPIANS GO TO CHURCH THE MOST; VERMONTERS THE LEAST (2010)

This 2010 poll amusingly confirms the stereotype that southerners are more religious than the rest of the country. Although 42 percent of all Americans attend church regularly (which Gallup defines as weekly or almost weekly), there are large variations based on geography. For example, 63 percent of people in Mississippi attend church regularly, followed by 58 percent in Alabama and 56 percent in South Carolina, Louisiana, and Utah. Rounding out the lowest levels of church attendance, on the other hand, were Vermont, where 23 percent of residents attend church regularly, New Hampshire, at 26 percent, and Maine at 27 percent.

5. ONE IN FOUR AMERICANS DON’T KNOW WHICH COUNTRY AMERICA GAINED INDEPENDENCE FROM (1999)

Although 76 percent of Americans knew that the United States gained independence from Great Britain as a result of the Revolutionary War, 24 percent weren’t so sure. Two percent thought the correct answer was France, 3 percent said a different country (such as Mexico, China, or Russia), and 19 percent had no opinion. Certain groups of people who consider themselves patriotic, including men, older people, and white people (according to Gallup polls), were more likely to know that America gained its independence from Great Britain.

6. ONE THIRD OF AMERICANS BELIEVE IN GHOSTS (2000)

This Halloween-themed Gallup poll asked Americans about their habits and behavior on the last day of October. Predictably, two-thirds of Americans reported that someone in their house planned to give candy to trick-or-treaters and more than three-quarters of parents with kids reported that their kids would wear a costume. More surprisingly, 31 percent of American adults claimed to believe in ghosts, an increase from 1978, when only 11 percent of American adults admitted to a belief in ghosts.

7. 5 PERCENT OF WORKING MILLENNIALS THRIVE IN ALL FIVE ELEMENTS OF WELL-BEING (2016)

This recent Gallup poll is funny in a sad way, as it sheds light on the tragicomic life of a millennial. In this poll, well-being is defined as having purpose, social support, manageable finances, a strong community, and good physical health. Sadly, only 5 percent of working millennials—defined as people born between 1980 and 1996—were thriving in these five indicators of well-being. To counter this lack of well-being, Gallup’s report recommends that managers promote work-life balance and improve their communication with millennial employees.

8. THE WORLD IS BECOMING SLIGHTLY MORE NEGATIVE (2014)

If you seem to feel more stress, sadness, anxiety, and pain than ever before, Gallup has the proof that it’s not all in your head. According to the company’s worldwide negative experience index, negative feelings such as stress, sadness, and anger have increased since 2007. Unsurprisingly, people living in war-torn, dangerous parts of the word—Iraq, Iran, Egypt, Syria, and Sierra Leone—reported the highest levels of negative emotions.

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11 Times Mickey Mouse Was Banned
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Despite being one of the world’s most recognizable and beloved characters, it hasn’t always been smooth sailing for Mickey Mouse, who turns 89 years old today. A number of countries—and even U.S. states—have banned the cartoon rodent at one time or another for reasons both big and small.

1. In 1930, Ohio banned a cartoon called “The Shindig” because Clarabelle Cow was shown reading Three Weeks by Elinor Glyn, the premier romance novelist of the time. Check it out (1:05) and let us know if you’re scandalized:

2. With movies on 10-foot screen being a relatively new thing in Romania in 1935, the government decided to ban Mickey Mouse, concerned that children would be terrified of a monstrous rodent.

3. In 1929, a German censor banned a Mickey Mouse short called “The Barnyard Battle.” The reason? An army of cats wearing pickelhauben, the pointed helmets worn by German military in the 19th and 20th centuries: "The wearing of German military helmets by an army of cats which oppose a militia of mice is offensive to national dignity. Permission to exhibit this production in Germany is refused.”

4. The German dislike for Mickey Mouse continued into the mid-'30s, with one German newspaper wondering why such a small and dirty animal would be idolized by children across the world: "Mickey Mouse is the most miserable ideal ever revealed ... Healthy emotions tell every independent young man and every honorable youth that the dirty and filth-covered vermin, the greatest bacteria carrier in the animal kingdom, cannot be the ideal type of animal.” Mickey was originally banned from Nazi Germany, but eventually the mouse's popularity won out.

5. In 2014, Iran's Organization for Supporting Manufacturers and Consumers announced a ban on school supplies and stationery products featuring “demoralizing images,” including that of Disney characters such as Mickey Mouse, Winnie the Pooh, Sleeping Beauty, and characters from Toy Story.

6. In 1954, East Germany banned Mickey Mouse comics, claiming that Mickey was an “anti-Red rebel.”

7. In 1937, a Mickey Mouse adventure was so similar to real events in Yugoslavia that the comic strip was banned. State police say the comic strip depicted a “Puritan-like revolt” that was a danger to the “Boy King,” Peter II of Yugoslavia, who was just 14 at the time. A journalist who wrote about the ban was consequently escorted out of the country.

8. Though Mussolini banned many cartoons and American influences from Italy in 1938, Mickey Mouse flew under the radar. It’s been said that Mussolini’s children were such Mickey Mouse fans that they were able to convince him to keep the rodent around.

9. Mickey and his friends were banned from the 1988 Seoul Olympics in a roundabout way. As they do with many major sporting events, including the Super Bowl, Disney had contacted American favorites to win in each event to ask them to say the famous “I’m going to Disneyland!” line if they won. When American swimmer Matt Biondi won the 100-meter freestyle, he dutifully complied with the request. After a complaint from the East Germans, the tape was pulled and given to the International Olympic Committee.

10. In 1993, Mickey was banned from a place he shouldn't have been in the first place: Seattle liquor stores. As a wonderful opening sentence from the Associated Press explained, "Mickey Mouse, the Easter Bunny and teddy bears have no business selling booze, the Washington State Liquor Control Board has decided." A handful of stores had painted Mickey and other characters as part of a promotion. A Disney VP said Mickey was "a nondrinker."

11. Let's end with another strike against The Shindig (see #1) and Clarabelle’s bulging udder. Less than a year after the Shindig ban, the Motion Picture Producers and Directors of America announced that they had received a massive number of complaints about the engorged cow udders in various Mickey Mouse cartoons.

From then on, according to a 1931 article in Time magazine, “Cows in Mickey Mouse ... pictures in the future will have small or invisible udders quite unlike the gargantuan organ whose antics of late have shocked some and convulsed others. In a recent picture the udder, besides flying violently to left and right or stretching far out behind when the cow was in motion, heaved with its panting with the cow stood still.”

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